AI Insights · Timothy · April 2025
Top 5 Boxing Games Performance on Unified Platform in Chile, Q1 2025
Explore the performance trends of the top boxing games in Chile during Q1 2025, featuring insights on downloads, revenue, and active users.
In the first quarter of 2025, the boxing games category in Chile saw varied performance across the top five applications on the unified platform. Here's a detailed look at each game's trends in downloads, revenue, and active users, based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. experienced a notable spike in weekly revenue, reaching around $272 in mid-February. Weekly downloads showed a general decline, starting the quarter at approximately 3.3K and dropping to 1.7K by the end of March. Active users decreased from 4.7K to 3.3K over the quarter.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES saw a significant rise in revenue towards the quarter's end, peaking at $73 in the final week. Downloads fluctuated, with a high of 2.8K in early February, before settling at 1.8K. Active users peaked at 7.4K in early February, then gradually declined to 5.5K.
Boss Fight from BoomBit Games had no notable revenue but maintained strong weekly downloads, peaking at 2.5K in late February. Active users steadily increased throughout the quarter, starting at 26.6K and ending at 35.7K.
Punch Guy: Hit Monster by Mirai Studio PTE. LTD showed a decline in downloads, beginning at 3.3K and falling to 223 by the end of March. Despite this, active users grew from 4.6K to 7.2K.
Block Fighter: Boxing Battle from KAYAC Inc. maintained a steady download rate, with a slight increase towards the end of the quarter, reaching 686. Active users fluctuated slightly, peaking at 13.6K in mid-January before ending at 12.6K.
For more detailed insights and analytics, visit Sensor Tower.